@startuml
sprite $vault [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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00AFFFF300000CFFFFFFFFFFF100000EFFFF009FFFFFFA00
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00AFFFFFF40000000000000000001EFFFFFF009FFFFFFA00
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00AFFFFFFFE3000000000000000BFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFF50000000000003DFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFC4000000002AFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFEA76579DFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900
006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC000
0002DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD1000
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000000004FFFFFF200000000000000003FFFFFF300000000
000000000CFFFFA000000000000000000BFFFFB000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_VAULT(_alias) ENTITY(rectangle,black,vault,_alias,FA6 VAULT)
!define FA6_VAULT(_alias, _label) ENTITY(rectangle,black,vault,_label, _alias,FA6 VAULT)
!define FA6_VAULT(_alias, _label, _shape) ENTITY(_shape,black,vault,_label, _alias,FA6 VAULT)
!define FA6_VAULT(_alias, _label, _shape, _color) ENTITY(_shape,_color,vault,_label, _alias,FA6 VAULT)
skinparam folderBackgroundColor<<FA6 VAULT>> White
@enduml